So, if I run the same code again, it will generate a new FluidDataSet, populated with new points, referring to a separate concatenated reference buffer. I guess I’m wondering if there is some kind of systematic way to blend the two sets together. I guess there might be some way to wrangle an iterative loop for .addPoint? I’m just a little uncertain about where to dig in.
I guess the thinking is that using an audio signal to control the location of the X and Y coordinates on the plotter would open up a lot of different possibilities. If it were at audio rate, I could imagine some kind of modulation across very small granules - but I suppose I would be interested in simply using an audio signal at control-rate to move the point around, as well.