# Generating audio based on physical properties

**URL:** <https://discourse.flucoma.org/t/generating-audio-based-on-physical-properties/301>\
**Category:** Interesting Links\
**Created:** [August 8, 2019, 1:44pm UTC](https://discourse.flucoma.org/t/generating-audio-based-on-physical-properties/301 "2019-08-08T13:44:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jamesbradbury](https://discourse.flucoma.org/user_avatar/discourse.flucoma.org/jamesbradbury/32/1252_2.png) [@jamesbradbury](https://discourse.flucoma.org/u/jamesbradbury)\
**Post date:** [August 8, 2019, 1:44pm UTC](https://discourse.flucoma.org/t/generating-audio-based-on-physical-properties/301/1 "2019-08-08T13:44:15Z")

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I thought this was pretty interesting. The researchers responsible for this are very much aimed at another use case but nonetheless, the variety of sounds ‘found’ in their method ignites some interest for me.

One aspect that resonated with me especially, was sounds that weren’t just one shot but have something that changes over time (dish and bowl). Pretty cool imo.
