Here’s a bit of brushes recorded directly from the patch.
Bits of it sound “crunchy” to me, in a way that I associated with lack of debouncing, but it could just be that’s what the process sounds like.
I imagine that it’s not directly a slice of time, but having control over the parameters which can control the length of the output would be useful. So one could tune it in a manner to get (potentially) longer chunks of time.
Or rather,
What do you mean by this? (from the other thread)
brushes.wav.zip (6.9 KB)