Totally, but that brings me back to the “analyzing the correct frame” problem. There’s no way to get the output of fluid.loudness~
to be perfectly in sync with a triggered onset. I can take a whole window and then take a peak value from that, but again, a bit sloppy and susceptible to Max slop(?).
Again, possible, but if the decay is set too long, or if my criteria exceeds the threshold for a longer period of time, all of that adds to additional latency. Or worse, additional (pseudo)random latency, since it’s not something you have direct musical control over.
That would be cool, and it would be less…erm… of a black box object than it presently stands…
For me, however, that would just be a workaround to the larger (in my case) problem of wanting something in real-time and being able to be sample accurate about it. Where presently is in a no-man’s-land in the fluid.
-verse.