At the moment I’m getting an error message complaining about the input buffer not having enough frames.
I don’t think that’s happening in the patch itself (but I could be wrong about that), but the purpose of this bug report is how it reports the name of the buffer.
Double-clicking the error message takes me back to the object which is great, but it would be better if it reported the actual name of the buffer.
fluid.bufspectralshape~: Input buffer 0x600004a7d040: not enough frames
fluid.bufpitch~: Input buffer 0x600004a7dc80: not enough frames
fluid.bufloudness~: Input buffer 0x600004a7d640: not enough frames