I’ve been looking at slicing buffers in the last couple of days and I thought it’d be cool to be able to see the affect of changing the many parameters of the slicer objects so I made a patch to compare:
fluid.bufonsetslice / fluid.buftransientslice / fluid.bufnoveltyslice
The patch lets you generate some weird techno, difficult fading section, load or record your own sound.
Once you have something in the buffer (1.)
(2.) choose which object you’d like to analyse the buffer with and after analysis the generated slices will be displayed over the top of the waveform view. (3. - The view can be zoomed and slid by clicking on it).
fluid.bufonsetslice deals pretty well with the Generic Experimental Techno source as I tuned the settings for it.
The difficult source (which has soft attacks and is intended to be a vocal analogue) is indeed difficult to slice and in the end found myself getting frustrated trying to understand the effects and interactions of the parameters. fluid.bufnoveltyslice does an ok job on it though it needs more parameter tuning.
Found something which feels odd about fluid.buftransientslice - if you click to do the analysis and then click again the markers will reposition which makes me think that unless i’ve patched it weirdly it’s giving different answers each time - Is this the expected behaviour? It doesn’t happen with fluid.bufonsetslice or fluid.bufnoveltyslice.
I’m pretty much tuning parameters in the dark at the moment so any insights would be appreciated!
fluid slicer tester.maxpat.zip (32.9 KB)