I have some experience with SuperCollider and having recently discovered FluCoMa, I have been playing with it on SC and have had some success training an MFCC and creating a Synth that replaces my beatboxing kick, snare and hihat sounds with samples.
So, of course, I’ve been wondering, if it was possible run some FluCoMa stuff on the Daisy. Has anyone tried compiling FluCoMa for the Daisy platform? Are there any insurmountable structural problems preventing that? I imagine training models on my Mac and running them on the Daisy which would be amazing.
There seem to be libraries for using Max or Pure Data patches. But I don’t have any experience with those and before I start on a months long possibly futile journey I thought I’d better ask first.
in short: not really. The Daisy Seed3 is not made to run OSes, and we do not support bare-metal compilation. I don’t know if it ships with an IDE…
That said, it is a M7, so maybe you could import our header-only version framework in C++ like some people do in OpenFrameworks, for instance.
So in short: you can’t run SC or Max on it, so you can’t run what we ship. But hacks might be possible. Now, paging Dr @rodrigo.constanzo for a more juicy answer
I ordered a seed/pod a while back to explore, but as far as I know it only really loaded “exported code” from Max (my main platform), which kind of rules out externals and such.
I’ve not messed with C++ version of FluCoMa at all, so I have no additional insights.
But if you do get somewhere with it, do report back as I’d be very curious!
Thank you both. I was expecting it to be hard. Anyway, I’ll try to apply my (very limited) C++ knowledge and my AI friends to the task and if I get anywhere, I’ll certainly report my findings here.