Add doneAction to synths when possible, so they kill themselves after playing:
(
~element = 2;
{PlayBuf.ar(10,c.bufnum, doneAction:2)[~element]}.play
)
Add doneAction to synths when possible, so they kill themselves after playing:
(
~element = 2;
{PlayBuf.ar(10,c.bufnum, doneAction:2)[~element]}.play
)
Sure thing. That’s just a language-side change, right?