I’ve recently started using the flucoma objects in my Max patches. I want to build a simple recording device that will start recording when the loudness of the incoming sound is above a certain threshold and stop when it’s below another threshold . I was gonna use fluid.ampgate~ but came across extreme CPU load. Loading a single object generates an average of 90% CPU usage with peaks above 100%.
I dont’ know if I’m doing anything wrong in the instantiation of the object or if it relates to my system. Here’s the info that I can gather :
- MacOS 10.14.6
- Max 8.1.10
- Attributes for the fluid.ampgate~ object : @minlengthabove 4410 @minlengthbelow 44100 @highpassfreq 80
Thanks for your help!