I think this is what @tutschku might have mentioned on the Slack, but when I was testing fluid.audiotransport~
today with sine waves (bad idea…) I was getting these crazy clicking sounds, which I thought were CPU spikes dropping frames. So I cranked my I/O settings up and even though the CPU wasn’t super low (around 6%) I was still getting these click things.
I put a spectrumdraw~
on the output of fluid.audiotransport~
to see if it was the processes actually doing it and low and behold it was.
So using the default help patch and setting both to sine waves, if you set the interpolation at either extreme you get these aperiodic thumps/clicks.
(p.s. is it @weefuzzy that codes with this micro-grid background?!)