I am working through the Building a 2D Corpus Explorer tutorial in Max. For my own project I would like to use a directory of files, so the fluid.concataudiofiles object works great. However, in the next stage, I would like to generate slice points for the concatenated buffer that correspond to the original audio file boundaries. Is there a workflow to do this?
In part 5 of the video tutorial series after a single buffer is generated from the audio files, the slicing is still based on fluid.bufonsetslice~. My issue is that each file may have multiple transients and I don’t want the contents of a single source file to be split up.
I presume that this is a pretty easy thing to do. I am not sure if this is, as James points out in the videos, a Flucoma problem or a Max problem. The input files are WAV files. Let me know if there is a recommended workflow or if this is unclear.