The crash report doesn’t look like anything fluid related, but I opened up the fluid.kdtree~
helpfile, and when I closed it I got an instacrash (as in, Max disappeared instantly).
fluid.kdtree~ crash.zip (35.2 KB)
The crash report doesn’t look like anything fluid related, but I opened up the fluid.kdtree~
helpfile, and when I closed it I got an instacrash (as in, Max disappeared instantly).
fluid.kdtree~ crash.zip (35.2 KB)
This is interesting - can you reproduce? I can’t but I have been able to crash after a few bad object
errors from the other thread, and it is all pointing towards Juce… but it might be us, @weefuzzy knows these things, I’m sure he will pick them up when he’s back from holidays, but if you had a more reproducible patch that would be helpful.
It’s not happened since, or often. If/when it does I’ll save a crash report and bump the thread.
OK thanks. Even better if we can reproduce since we have better versions (much slower) that help us hone in the problem…
Still kind of random/erratic behavior, but another crash report.
crash2.zip (34.0 KB)
If it’s us, then it’ll be indirect as the thing that crashed there was Max trying to paint something:
com.cycling74.Max ToolbarMeterSliderComponent::paint(juce::Graphics&)
Reading up the rest of that thread, it looks like it was some kind of memory related problem, but it’s not clear what.