Fluid.transients~ erratic/random behavior

That was my initial thinking, and @a.harker suggested some nice and chunky settings back at the 3rd plenary when I was first messing around with this idea. With those (particular) settings I got the “long and mushy” transients where there’d be a cluster of clicks, a gap, then some more clicks (on a small time scale, but still kind of KRRSH rather than CLICK).

I guess where I’m going with this, it doesn’t so much matter what the extracted transient is, since it will eventually get stitched together into a franken-sound. Sizing variabilities complicate that, but one problem at a time I suppose.

Definitely like the sound of that. As I’ve mentioned (probably oodles of times!) I think of a transient as something longer and identifiable, I guess closer to an “attack” or “hit”, but there’s definitely some usefulness to a short transient (as it’s presently pseudo-defined). I just haven’t gotten somewhere with the algorithm that satisfies either use(ful case).