Before posting this as a git issue, wanted to check here to see if I’m missing something.
It seems like fluid.transients~
likes to make pops all over the audio when it’s loaded up. As in, if I’m using something like this in a patch, the audio starts crackling like crazy, even with the (average) CPU usage very low.
Here’s a simple patch showing what I mean:
<pre><code>
----------begin_max5_patcher----------
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ScA0e3ud3uoevPAE
-----------end_max5_patcher-----------
</code></pre>
(I pasted a few more instances just to exacerbate the issue)
And here’s a video showing what I mean (filmed with my phone in case the audio driver doesn’t capture the glitches):
It sounds like what happens when you have audio in interrupt on and have a metro banging like crazy somewhere, but that’s not the case here, it’s just overdrive on.
Is this normal/expected behavior?