Granular mapping

Is it possible to analyze a bunch of sounds and map everything into a continuum that can be swept through seamlessly at the granular level?
I’ve always felt granular synthesis had a washy sound , but if the samples can move be between each other without actually making them granular but similar by analyzing and arranging at the single sample level, then cross fading, maybe it would have a more tactile malleable natural sound , I’m still trying to understand FluCoMa, and what its capabilities are, I guess this is concatenating at the single sample level after analyzing a corpus and arranging the samples that are nearest to each other.

Yes. Well, kind of depends on what you mean.

You can analyze things in all sorts of ways (depending on what you’re interested in), but the playback-side of things is a different matter. Typically when people talk about a “granular sound”, they are talking about that part of it. FluComa doesn’t really have any playback objects or anything similar, though it can help organize the sounds in some way.

So rather than having a blurry/cloud-y “granular” sound, you can have something that has more in common between each “grain”, though ultimately, depending on how you play that back, it may still sound “granular”.

Concatenation (vs overlapping grains) can give you a different sound, and/or you can also use larger segments (rather than small “grains”) so it is more like chunks of audio being rearranged.

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