Since releasing the very alpha version back in October I’ve made some significant improvements. You can grab the binaries here:
A quick summary:
- I fixed a major use-after-free bug that was causing crashes under some niche circumstances.
- I found that there were some instances where play rates, offsets and item boundaries could get weird if the slices were too close to borders, for example, or if the item was stretched or compressed a lot.
- I previously relied on the person to slice the markers ReaCoMa generated. For me this was intuitive, but for everyone else, less so! I’ve made it so that there are three dedicated modes:
- Markers (adds markers to the item)
- Regions (adds regions to the session)
- Segment (splits the item at the markers points and will calculate the markers beforehand)
- There is also now a grid-based layout for parameters with many options. It’s not looking great, but it works and is reliable. I like being able to see all the options, and think this is nice for a new person when trying out things quickly. Maybe one day it’ll become a dedicated dropdown or space saving enum control like a pi-wheel.
In any case, enjoy and report any bugs here if you find things! Ideas also welcome ![]()