@padding 2 not working correctly in fluid.bufsinefeature~?

Ok here’s a stripped back realworld example:
example.zip (126.3 KB)

(basically a more stripped back version of the patch in the resonance creating thread)

There’s a few more moving pieces here, but the core thing is the same. @padding 2 is giving weird results. And in this case the average is pulled up quite a lot (a tritone by the sounds of it), and changing it to a multiple of the hop doesn’t “fix” it like it does above.