SuperCollider GUIs

Hi all, here are some graphical interfaces I wrote in SuperCollider for most of the objects (real-time version when possible) for a presentation on the project at NTNU.
Still very rough and many issues I’d like to improve, but sharing before I take forever :wink:
I think they don’t require much explanation, except perhaps the segmentation ones, which are mapped to the numeric keyboard (so you can only play 10 segments). For each script, just select and run the whole thing.
I hope to post a more polished version later on…

fdGUIs_alpha001.zip (9.7 KB)

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