Are you using ReaCoMa 1.0 or the new 2.0 version?
Iāve now created a new minor version of ReaCoMa 2 that works with the updated version of ReaImGui.
As @tremblap found, I actually didnāt account for a new way that colours were managed in the 0.7 version of the ReaImGui API. This meant you got a very esoteric error if you were setting up for the first time. So⦠this version fixes it:
A small update. Iāve just hit go on ReaCoMa 2.5 which adds support for audiotransport
and nmfcross
.
To facilitate setting up hybridisations, there is a new GUI for source/target type relationships with drag and drop. I would have liked to create something which allows you to link any selected media item in a āpatch bayā but unfortunately proved too difficult and for nmfcross
in particular that will spike your wait times significantly
A preview of the new interface
You can download the latest release below. Likely to be some bugs in there so please let me know if you do find any.
now⦠I need a hybrid between jaw-dropping-emoji and mic-drop-emoji, can NMF help me with this?
Hi,
Thanks for this new release.
I just tried to install ReaCoMa, with a fresh install of Reaper but get an issue with some processes.
For example, when trying the onset slice script I get the following error message when clicking on the ācreate markersā button:
āā¦Support/REAPER/Scripts/ReaCoMa 2.0/lib/imgui_helpers.lua:117: attempt to index a nil value (field āitem_posā)ā
Did I mess something when installing or can someone reproduce ?
Best,
Julien
Looks like me a problem Iām investigating.
I can confirm I did a bad boo-boo and will fix it ASAP.
@jln can you try this new release and get back to me?
Hi James,
Thanks for your messages. I can confirm that the error I was getting is gone. Thanks !
Best,
Julien
Huzzah. This prompted me to go refactor the whole thing so that I can actually test the code automatically for this kind of stuff
Another few bugs fixed. If you recently upgraded please upgrade again:
Sorry, but Iām not finding this at all in the menu after I installed it. Apologies, but Iām often slow at this. Everything else works (although the download is labelled as 2.0, so maybe thatās where my error begins)
If you have a minute.
Thanks in advance,
Rick
Hi @rick, it isnāt somethign you will be able to find in any menus by default. What you have āinstalledā are just a folder of scripts which you can run with the REAPER action for running Lua/Reascripts. You can find this in the action menu (Shift + /).
Thanks. Iāve been using several of these via Lua scripts for a while. 6 or so of them are in a docked toolbox on my edit window.
Iām not finding the scripts for nmfcross etc.
Is that not yet part of whatās in?
Belay all that, Iām sure itās just where reaper is looking for them. I keep getting confused with the version numbers (both folders are 2.0 so I keep sending things to the wrong place.) Like I said, Iām often slow at this.
They should be in the folder, can you see them there?
Yeah, theyāre in the folder. I just canāt seem to point reaper to them in order to make them work. Although
all these still work fine.
Look, donāt sweat it. Iām just a āhobby composerā. Iāll figure it out but it wonāt be worth your time. I just like the way it takes things apart. Itās very nice stuff. Playing with it reminds me of when Soundhack first came out.
Great work btw
r
I reckon the little widget just has lost association to the script - probably because the folder name has changed is my hunch. So what I think you have to do is thisā¦
Click new actionā¦
Click Load ReaScript...
this will spawn a finder window to go locate a script.
Pick the non-existant or broken script. This registers that script as an action in REAPER
Go back to the action menu in REAPER and click menu editor...
Choose one of the empty floating toolbars from the drop-down menu at the top left or a toolbar you want to edit. Then click add to add a button for a registered action (this is why we registered the script before).
Now it shows up in the floating toolbar, which you will have to place somewhere in your UI or float above
I think that should help you just going through that process again.
Itās no trouble whatsoever, and thanks for your positive words
So far so good for some of them. the transient related ones are still an issue but Iām sure itāll clear up.
Thanks again (Iām running a resynthesis process on two short sounds and yeah, like the original soundhack Iām gonna be letting it run overnight! Iām still running an intel machine.
cheers,
Rick