Mostly fixes, a few breaking changes (below in the TL:DR) and a few cool features.
all release-notes available here.
TL;DR:
new cool random seeding for all rng dependant algo
better (s)kmean seeding
The only breaking changes are highlighted in there:
C++: some class signatures
SC: parameter order for seeding objects
PD: latency gets a proper message output instead of just a number to be consistent and future-proof
Right now, Claude is only answering specific questions about compilation errors. So very little, free, and more like a teacher. I am still trying to stay on top of and understand our codebase (as I was saying in the other thread )
I don’t plan to integrate it more than this in the short- to mid-term future (aka unleash ‘agents’ to do a task (fixing, optimising, adding features)) because I am still interested in understanding everything more than getting to ‘results’ in a feature-bloating way.